<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>sergage's CGPortoflio Gallery</title>
<link>http://sergage.cgsociety.org/gallery/</link>
<description>sergage's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Lego Bionicle</title>
	<link>http://sergage.cgsociety.org/gallery/243823</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39623/39623_1176419544_small.jpg"><br><br>Hi everyone. This is my latest and my first finished Maya project. I took this Lego model a while ago for polygonal modelling practice and finally after loads of long breaks I finished it. The render turned out pretty good, better than I expected of myself, so I'm quite happy with it.<br />
I did some thinking of how to present the model (i.e. as a toy or as a sci-fi robot), after some tests and experiments I came up with the toy option. The scene turned out just as I wanted, I tried to give it a warm look, like a close-up photo in a kid's room with warm and happy colors, dof and stuff. So I would like critique on everything, so I can improve my CG thinking.<br />
The render took 8 hours 33 minutes on AMD64 3200+ with 1GB of RAM.<br />
Here is wire:<br />
<img src="http://www.sergage.com/advanced/whenua/wire.jpg" border="0" alt="" /><br />
Solid shade:<br />
<img src="http://www.sergage.com/advanced/whenua/shaded.jpg" border="0" alt="" /><br />
Some additional renders:<br />
<img src="http://www.sergage.com/advanced/whenua/render_01.jpg" border="0" alt="" /><br />
<img src="http://www.sergage.com/advanced/whenua/render_02.jpg" border="0" alt="" /><br />
A screenshot:<br />
<a href="http://www.sergage.com/advanced/whenua/screenshot.jpg" target="_blank">http://www.sergage.com/advanced/whenua/screenshot.jpg</a><br />
Some previous renders without helmet:<br />
<a href="http://www.sergage.com/advanced/whenua/render_03.jpg" target="_blank">http://www.sergage.com/advanced/whenua/render_03.jpg</a><br />
<a href="http://www.sergage.com/advanced/whenua/render_04.jpg" target="_blank">http://www.sergage.com/advanced/whenua/render_04.jpg</a><br />
So, that's it for now, I am anxious for C&amp;C <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />.<br />
<a href="http://www.sergage.com/advanced/whenua/highres.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Thu, 26 May 2005 10:20:28 +0000</pubDate>
	</item>
	<item>
	<title>Homer Simpson</title>
	<link>http://sergage.cgsociety.org/gallery/759579</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g23/39623/39623_1241434717_small.jpg"><br><br>Just for fun.<br />
<br />
Model is based on a kinder piece.]]>
	</description>
	<pubDate>Mon, 04 May 2009 05:58:42 +0000</pubDate>
	</item>
	<item>
	<title>The Journey Begins</title>
	<link>http://sergage.cgsociety.org/gallery/364231</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39623/39623_1149034877_small.jpg"><br><br>Corky has never stopped staring at the sky from the moment he had first looked at it. Despite the failures, despite the endless judgings, he's never stopped wondering what lies beyond. Corky himself is not certain whether he's dreaming or he isn't. He only knows one thing - he is flying. Flying away from where it had never felt like home. Flying towards his dream.<br />
May the road rise with him.<br />
]]>
	</description>
	<pubDate>Wed, 31 May 2006 00:21:19 +0000</pubDate>
	</item>
	<item>
	<title>Interior - Living Room</title>
	<link>http://sergage.cgsociety.org/gallery/321729</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39623/39623_1140809028_small.jpg"><br><br>Hi guys,<br />
Something I started a couple of months ago and after a break finished just now. Wanted to try to do an interior so I picked up existing furniture photos and made this. I liked the experience so I consider working on my own interior design soon. Anyways, made in Maya 6 with polys, rendered with Mental Ray using GI. I did a highres render to try to get into Expose 4, which took 7 hours and 40 minutes to render at 3600x2025 on dual core AMD64 2.5GHz and 2GB RAM, around 1 million polys. Post work in Photoshop. My PCs doing another render right now, so I'll post wireframe a little later.<br />
C&amp;C!!!<br />
]]>
	</description>
	<pubDate>Fri, 24 Feb 2006 19:23:50 +0000</pubDate>
	</item>
	<item>
	<title>Living Room (Wireframe)</title>
	<link>http://sergage.cgsociety.org/gallery/404259</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39623/39623_1158104326_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 12 Sep 2006 23:38:50 +0000</pubDate>
	</item>
	<item>
	<title>Nutella Ad</title>
	<link>http://sergage.cgsociety.org/gallery/348658</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39623/39623_1145634349_small.jpg"><br><br>Just for fun. Modelled in Maya, rendered with Mental Ray, post with Photoshop.]]>
	</description>
	<pubDate>Fri, 21 Apr 2006 15:45:50 +0000</pubDate>
	</item>
	<item>
	<title>The journey ends</title>
	<link>http://sergage.cgsociety.org/gallery/335149</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39623/39623_1143166961_small.jpg"><br><br>Just a wip render from TJB challenge.]]>
	</description>
	<pubDate>Fri, 24 Mar 2006 02:22:44 +0000</pubDate>
	</item>
	<item>
	<title>Ant portrait (The Journey Begins CG Challenge)</title>
	<link>http://sergage.cgsociety.org/gallery/444965</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39623/39623_1167266756_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 28 Dec 2006 00:45:57 +0000</pubDate>
	</item>
	<item>
	<title>Ant model (The Journey Begins CG Challenge)</title>
	<link>http://sergage.cgsociety.org/gallery/444966</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39623/39623_1167266819_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 28 Dec 2006 00:47:01 +0000</pubDate>
	</item>
	<item>
	<title>Mobuzak Invasion</title>
	<link>http://sergage.cgsociety.org/gallery/240240</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39623/39623_1116122657_small.jpg"><br><br>Hi all. This is my first post in 2D section. Originally I was recreating LEGO's &quot;Metru Nui&quot; for using in 3D scene as a background, but then I gave it up and developed it into this - as a 2D scene. It's completely 2D made, except the sky which is a texture, but I modified it so much that it's hardly recognizable. The hills  and the &quot;snakes&quot; were modelled with curves in CorelDraw, then all that plus shading them, fog, sky, lights, fire, smoke etc. was done in Corel PhotoPaint. I used Photoshop for post production only. As for the story that lies behind this picture: Metru Nui - City Of Legends is being attacked by it's worst enemy - Mobuzak, a plant which has been threatening the city since the very beginning.<br />
Crits &amp; comments are most welcome.<br />
]]>
	</description>
	<pubDate>Sun, 15 May 2005 02:04:19 +0000</pubDate>
	</item>
	<item>
	<title>Brick Sets</title>
	<link>http://sergage.cgsociety.org/gallery/416919</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39623/39623_1160749730_small.jpg"><br><br>Old work for a client.]]>
	</description>
	<pubDate>Fri, 13 Oct 2006 14:28:53 +0000</pubDate>
	</item>
	<item>
	<title>Apartment project 001</title>
	<link>http://sergage.cgsociety.org/gallery/371890</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39623/39623_1150741370_small.jpg"><br><br>Apartment visualization job. <br />
Client: &quot;SIL Group&quot;.]]>
	</description>
	<pubDate>Mon, 19 Jun 2006 18:24:23 +0000</pubDate>
	</item>
	<item>
	<title>Apartment project 002</title>
	<link>http://sergage.cgsociety.org/gallery/384779</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/39623/39623_1153675116_small.jpg"><br><br>Another apartment visualization and this time also design job. It means this time I completely designed the apartment myself, well except for the kitchen.<br />
Client: &quot;SIL Group&quot;.]]>
	</description>
	<pubDate>Sun, 23 Jul 2006 17:18:40 +0000</pubDate>
	</item>
	<item>
	<title>Alfred jump (slo-mo)</title>
	<link>http://sergage.cgsociety.org/gallery/703620</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g23/39623/39623_1228277784_small.jpg"><br><br>A minor character animation test I conducted in Maya. You could say this is my very first animation.<br />
<br />
The rig, obviously, isn't mine.  I found it on the web.]]>
	</description>
	<pubDate>Wed, 03 Dec 2008 04:25:39 +0000</pubDate>
	</item>
	<item>
	<title>Ball bounce study</title>
	<link>http://sergage.cgsociety.org/gallery/703607</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g23/39623/39623_1228275425_small.jpg"><br><br>Done as a university assignment, with keyframe animation. Deformation has also been animated, which isn't visible here, naturally.]]>
	</description>
	<pubDate>Wed, 03 Dec 2008 03:37:09 +0000</pubDate>
	</item>
	<item>
	<title>Aircraft animation test</title>
	<link>http://sergage.cgsociety.org/gallery/703603</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g23/39623/39623_1228274357_small.jpg"><br><br>A short animation done as a university homework thing. Aircraft have been modelled in Maya and textured in CorelDraw (that's right). Due to lack of PC performance I was unable to use things like motion blur, reflections etc., so it looks extra crappy.]]>
	</description>
	<pubDate>Wed, 03 Dec 2008 03:19:20 +0000</pubDate>
	</item>
	<item>
	<title>TV Commercial Screen</title>
	<link>http://sergage.cgsociety.org/gallery/729572</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g23/39623/39623_1234476814_small.jpg"><br><br>Done in 3ds max with particle flow. Post production in Photoshop. Sound in CoolEdit Pro. <br />
<br />
Big thanks to Jonas Ussing for the &quot;Making of Clouds&quot; tutorial <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> .]]>
	</description>
	<pubDate>Thu, 12 Feb 2009 16:13:37 +0000</pubDate>
	</item>
</channel>
</rss>
